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Veteran, Insanity, Legendary: The “Cut Scene” Series

[8 Oct 2011 | H34DCA5E | 9 Comments]

Disclaimer: “Cut Scene” is intended to be a series of short and intentionally provocative commentaries on the state of gaming.  Preconceived notions that the author is “full of sh*t” are likely to be confirmed in the associated text. Any language that results in the activation of a sleeper cell is purely coincidental.

Gamers are trendsetters. Why else would we have such bad reputations if it weren’t for our uncanny ability to generate stereotypes about ourselves.  There’s the pot smoking COD player, the stinky expo queuers, the stunningly handsome amateur podcasters, etc.  But one particular trend has been recently brought to light with the release of the game Dark Souls.  Known for its brutally unforgiving and frankly, frustratingly infuriating game-play, Dark Souls is not for the ill-tempered or noobish faint of heart (say that sentence 3 times fast).  Put plainly, it’s F**kin difficult and a challenge few gamers will ever be up to.

            There are, however, gamers chomping at the bit to test their mettle against Dark Souls and countless other games that offer a difficulty level above and beyond the norm. Veteran, Insanity, Legendary; these are the labels applied to modes that often foreshadow countless virtual deaths, repetition, time consumption, frustration, and maybe, just maybe, accomplishment and reward in the end.  The player then proudly displays the 100G achievements, the in-game badges, and the avatar awards for all of us to see and bow down to in our pitiful gaming inferiority. Except, I’m not sure whether to be impressed or not…

Sailboats. Have you ever really looked at a sailboat? Ever actually been on a sailboat? It’s truly serene and inspires a feeling of freedom and sense of escape, relaxation, and adventure all at once.  But I imagine that one day two sailboats pulled up next to each other.  They enjoyed the gentle rocking of the waves, the cool breeze, and watched in wonder as the majestic sun set before heading back in to port.  But steadily, and without a conscious effort at first, the boats began to pick up pace.  Soon, each party was furiously attempting to best the other in speed and agility in an all out race back to the dock. But why? Human nature? Darwinism? Who gives a sh*t?  The point is that we do THIS crap all the time. That is, we take our hobby, passion, experiences, socializing, and fun and wholeheartedly pervert everything that was pure about it.  At one moment we’re reminiscing about Mass Effect 2 as a stunning piece of virtual art that affected each of us on an individual level. And the next moment, we’ve devolved into comparing achievements and insanity run-throughs.  Is this a “good” thing, “bad” thing, or just inevitable?

Playing games on their hardest difficulty is a personal challenge for some, a sign of devotion to a title/genre for others, and just shameless cheevo whoring for many more.  But my ambivalence comes from the culture of “E-Penis(s)” that has risen as a result (pun intended).  That’s right, many people engage in countless hours of frustratingly unsatisfying game-play, against ridiculously unfair AI and level design just to be able to show fellow gamers how “hardcore” they are.  And wouldn’t you know it; cut scenes, story, nuance, and contemplative appreciation for the game itself is abandoned during these “hardcore” playthroughs as attention is dually shifted to the hundreds of enemies on screen and the hopes of E-Penis envy from fellow gamers everywhere.

            Perhaps this brings us back to the age-old question of why you’re a gamer in the first place.  “Games” are, at their very heart, competitive in scope.  So why not be the best, succeed at the most difficult challenge, and claim the glory amongst fellow gamers in the end? Gamerscore, achievements, badges, etc have proven to be an incredibly addictive and successful metagame competition occurring outside of the games themselves.  But for me it’s akin to a woman carrying around a designer purse. The intended message being: “I’m better than you.” This is a fallacy of course. The real message can only be “I have more money than you” or “I choose to spend my money differently than you.” I ask you then, since when did playing a difficult game or playing a game on the hardest setting become so readily accepted as indicating “I’m a more legitimate gamer than you”?  The real message can only be: “I choose to play games differently than you.”

Don’t you just love the cut scenes in a game of chess or tic-tac-toe? No? Why not? Because there aren’t any. That’s right. Games have evolved past purely competitive experiences into story telling works of virtual art and fiction.  Perhaps the people that play them have not evolved nearly as much as the games themselves.  Put strongly, you might as well take that coveted Mass Effect 2 disc and see who can throw it the furthest distance.  Or take the xbox apart and see who can withstand the most severe electrical shock – Achievement Unlocked.  I’m suggesting that at it’s worst, playing games on their hardest difficulty is a deceivingly subtle version of starring in “Jackass: The Gamer.” It often boils down to abusing the medium in a manner for which it was not intended simply because you can. Lets consider the Halo series. It has a recommended difficulty.  In fact, years of development went into specifically crafting the optimum and intended experience.  But that’s not good enough for some people. No; a world-famous chef makes them the perfect meal… and they add hot sauce to it.  (Remember the tag-line of this series of articles: “intentionally provocative”)

            We all consume these things as we see fit. That’s part of the beauty. But it can also tell us something not-so-insignificant about ourselves. Perhaps you’re competitive at work, competitive at school, and competitive in your relationships.  Then, you load up a game and BAM; you gravitate to the most competitive settings.  In fact, the saying, “everywhere you go, there you are” comes to mind. I’m not saying there’s anything wrong with this. I’m simply saying it should always be a conscious decision when you choose to put yourself in challenging/frustrating situations rather than a “need” or a misunderstood urge. But we’re still just talking about games here right (wink, wink)?

The point of all of this is to offer the notion that not everything has to be made into a competition.  Not everything is an opportunity or, God forbid, a mandate for you to have to prove your skills or worthiness against some arbitrary standard.  Some things can BE just for fun, experience, or enjoyment.  I’m simply asking you to consider exercising without feeling compelled to become a bodybuilder.  To have a wonderful meal without feeling the need to join the competitive eating circuit.  You have freedom to decide what games to play and HOW you play them. A freedom many people allow to be governed, influenced, and manipulated in ways they’re scarcely even aware of.  As for me?… I like sailboats.

                                                                                                                                                              – H34DCA5E

  • http://twitter.com/Webby317 Webby

    Awesome dude

  • http://twitter.com/Clarky31 Josh

    I’d say that I definitely pick and choose which games I decide to elongate my e-penis with. If a game is so spectacular and moving, that I do not want the experience tainted in anyway, i.e. Mass Effect series. I will not do a second run through, a cheevo clear-up or an insane run.

    On the other hand if I am unfortunate enough to be pulled in by the hype or nagging of friends (Homefront), and end up with a game on my shelf that I have no passion to play. I will not even bother with try and hardcore run through. I do not want to put myself through that kind of stress for a game I couldn’t care less about.

    Then you’ve got games like Halo. I love the games. So I want to do the Legendary run through, as I feel I would not be getting the most of the game, if I did not. Plus I feel that a 1000/1000 isn’t a thing I like to show off. To me it shows I care enough about a game to go through the hardship and frustration to get the 100%

  • Tinyian Uk

    I guess it comes down to how and why individuals choose to play their games. If cruising through something ‘for the story’ isn’t enough for people then that’s where these higher difficulty settings and games come in. (you can watch TV ‘for the story’ after all, and if that’s all you’re playing for then why are you playing on ‘Normal’ rather than ‘Easy’?)

    Testing your mettle against the toughest settings a developer comes up with has been, and will always be, the asprational goal for many gamers. Natural Selection means we’re all programmed to compete at everything we do, so why should games be any different?

  • Harveyuk73

    ive just chucked my mass effect 2 disc 72 metres. beat that bitches!!! the gauntlet has been thrown down

  • FunkyM0nk

    From as far back as I remember with playing games with difficulty settings, I’ve *always* played it on the highest difficulty. I think it started out as trying to compete with my bro, but when he stopped playing games, I carried on with the competition (where my bro got replaced with anyone on my friends list). It’s something I like doing, I would happily sit through hours of anger just to get that playthrough done. Ive only recently become obsessed with cheevos so the additional of a cheevo is now an added bonus.

    Btw Homefront was the first game I bought because of the hype from the community, and I remember being sat down in front of my xbox on the release weekend (when I should’ve been working on my dissertation) , determined to complete the highest difficulty playthrough, which I must say, is one of the hardest games I’ve ever played. Anyway, once I got that playthrough done, I went in to GAME the next day and traded it in. I think this makes it an illness.

  • Burywhite1980

    Brilliant man, I loved every letter.. Peace

  • tugainuk

    you know what u just made me think through my last few days of gamin and its been nothing but frustation because i think i can play profesional on fifa 12 when i cant and you just made me think that im a moron for doing so like u said why cant somethings just be for fun.
    awsome article enjoyed vm

  • Rabidwolf0817

    I liked the article, but I feel you failed to touch upon the fact that playing the game on the highest difficulty setting is just plain fun. I always play on the harder settings because I hate when I can just breeze through the game. I play games for their story but most of my hours sunk into games are spent playing the game not watching the cut scenes. It’s fun to challenge myself, and if I don’t push myself and enjoy the challenge I never quite feel like I’ve gotten my money’s worth out of the game. I thoroughly enjoy dying in a game. It always makes it feel like the game has been more thought out by the developers. Plus the extra difficulty settings add replay value. This being said, forcing players to play through Normal before letting them have a go at Hard always frustrates me. Usually Normal is too easy and gets boring.

  • Humeross33

    Firstly let me just say that your writing style appeals to me in every way. It is as you described ‘provocative’ and is written incredibly well with what I would describe as a ‘cheeky witty intelligence’. Congrats mate, you have just propelled yourself up my league table of 360g writers to 2nd place – challenge laid down to the others :)

    So to the topic in question, difficulty. Personally im taking the Einstein route on this one. It’s all relative. It’s relative to the person, its relative to the game, its relative to your current moods and situations.

    Im a person who enjoys fun experiences. This side of me dictates that i try to get the maximum enjoyment out of an experience no matter what it is; and it suggests that taking the toughest route isn’t always the best option.
    Let me give an example, last year me and some friends ran the Oslo marathon. We ran round Oslo’s coast and city centre. 1 friend completed the run in 3hrs50mins. I arrived in 40mins later. Talking about it that night I commented on the breathtaking scenery of amazing architecture, coastlines and fjords which was something neither of us had ever seen. It was truly stunning. My friend replied, “I dunno mate, I was looking at my feet most of the way round! I didn’t see any of it”. He chose to push himself harder than I did on that run and sacrifice the enjoyment. I chose to take it all in. He has a quicker time than me; I have a lasting memory of the single most satisfying thing Ive ever done with some of the most beautiful scenery Ive ever seen always implanted in my memory. His goal was making it difficult, mine was making it fun. But that’s how each of us is programmed.

    When I am out for a romantic dinner and I get served a filet mignon in a fancy restaurant, my goal isn’t to eat it as fast as I can, it’s to savour the taste and enjoy the experience. But if the game changes to a pushed for time visit to a fast food joint and a takeaway burger, I’ll gobble that bad boy up in record time. Different situations, different tactics for progression through the scenario.

    I guess my point is that there are too many thing to consider when placing a judgement on somebody for playing a game a certain way. I had to play through Gears 3 very quickly on a lower difficulty setting as I was leaving the country in a days time and I didn’t want the story spoilt for me. An opinion shouldn’t be formed on me for doing so. I have also got every achievement on COD4 including the ‘Mile High’ achievement simply because I set myself the goal of getting them. I knew it was gonna be very difficult and I knew it was against my usual gaming personality, but, my mood took me and I had to see it through. For any other call of duty game, my mood has never took me to try to get the same results, but my love for Gears has me going back through campaigns on harder difficulty because I want to have that enjoyment again, but now my skills are higher so I need the challenge. For me, the most difficult setting on Gears 1 is equivalent to the easiest on Black Ops.

    In the end, in the same game, some peoples ‘normal’ setting is others ‘hardcore’. Some people have time on their side, others don’t. Some people will be in the mood for a challenge, some wont. Some games will be more difficult than others. It’s all relative.