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SNK NEO GEO

[24 Jun 2012 | Mark Webb | 5 Comments]

History

SNK, which already was a large player in the arcade cabinet industry, introduced the MVS (Multi Video System) in 1989. This system allowed an arcade cabinet to store between 1 and 6 arcade games and, more importantly, allowed arcade operators to swap the games as they see fit (games were stored on cartridge) – thus greatly reducing the maintenance costs over the traditional arcade cabinets.  This proved hugely successful, and SNK knew that if they could get the MVS into homes, then would be onto a sure winner.

And so work started on the Neo Geo Advanced Entertainment System (AES)
which was in essence an exact replica of the MVS – no compromise!  The system was launched in the US in 1991 for $599 with two controllers and either Baseball Stars or Nam 75.  The games regularly retailed at $200, and, realising the profits were going to be made in the software, SNK quickly reduced the hardware costs. 

With such a high outlay, the Neo Geo AES was always going to be a slow burner, but demand was steady, and in 1992 the AES had its first killer app – Fatal Fury, which was released in response to the worldwide phenomenon that was Street Fighter II, and led to many arguments as to which one was best.

Through 1992 – 1994, SNK saw an unprecedented uptake in both its MVS and AES systems, and with ground-breaking titles such as Samurai Showdown, King of Fighters, and Metal Slug they seemingly had it all, but didn’t allow for one thing…….3D.  Arcades and new home consoles were moving over to 3D gaming worlds, and SNK didn’t have an answer (much like Fez).

In an attempt to increase sales, SNK developed a CD based version of the AES – the Neo Geo CD. It had greatly reduced hardware and software prices to the AES, and came with game pads instead of arcade sticks.  However, it was plagues by a single-speed CD drive which made loading times painfully slow and numbed the ‘arcade experience’ somewhat.

The Neo Geo CD initially sold well, but by 1996 the gaming landscape had changed significantly: 3D had grown up, and yet SNK hadn’t adapted.  A failed attempt to bring a 3D outlet into the arcade, the Hyper Neo Geo 64, confirmed that 2D was SNK’s bread and butter.

At this time, the handheld gaming market was looking very lucrative, and SNK went about developing a handheld system that would pitch against Nintendo Game Boy’s dominance of the market – aiming it at the more ‘mature’ gamer.  The Neo Geo Pocket was launched in 1998, and in terms of hardware it surpassed the Game Boy in all respects (it even had a better battery life).  The problem was that within months of the Neo Geo Pocket’s release, Nintendo announce the Game Boy Colour – and made SNK’s monochrome handheld obsolete overnight.

Unsurprisingly, sales of the Neo Geo Pocket plummeted, but undeterred, SNK went about developing an updated handheld offering – the Neo Geo Pocket Colour. It was released in June 1999, andafter an initial slow start, it managed to gain a 2% market share in less than 12 months – thanks in part to titles such as SNK vs Capcom: Card Fighers, Metal Slug and Sonic Pocket Adventure.  This would prove to be a false dawn for SNK, and would not be enough to save them.  Sadly, they were declared bankrupt with debts of over $260 million and ceased all operations and distributions in 2000.

Every cloud has a silver lining and, like a phoenix from the flames, the head of SNK bought back some of its IP from the liquidators and setup a new company in 2001 – SNK Playmore, with many former employees also joining its ranks.  This company can be considered the spiritual successor to SNK and has continuously been developing titles ever since.

And to come full circle, the “Neo Geo X” has recently been announced for a Q2 2012 release. It is a retro handheld system that will allow the user to play a number of old Neo Geo AES titles – bring it on baby!

Personal Thoughts

Sorry to all the guys out there but “size does matter”.  From the time you open the box and feast your eyes on the behemoth of a joystick, to the time that you insert the pizza box of a cartridge, you know that every facet of the Neo Geo AES system has an ‘in your face’ attitude that is constantly asking you “Are you man enough to play with me”?

As soon as my friend in our street proudly showed off his new black shiny console and my jaw was lifted off the floor, I knew I MUST get one somehow.  An unhealthy amount of pleading, pestering and blackmailing of my Dad, followed by an eternity waiting for the delivery man to arrive and at last….it was mine, oh yes it was mine…

Fatal Fury was my first game (the “100 Meg Shocker”), and I spent the weekend alone in my bedroom – me and the Bogard brothers vs the World.

First of all the graphics….OMG! (and that’s even before texting existed)…..the idea that you could have an arcade in your bedroom was almost inconceivable in those days, and it made my Atari ST look like a Speccie.   Then you start to play, and you realise why the joysticks cost so much (£50-60 a pop). They were, by far, the best joysticks I’d ever played with (I bet they would even hold up against the dedicated sticks nowadays).  Each movement and button press was met with a solid click – you could not “blame your tools” for any mistakes with this baby! I’m sure they weighed about 10 pounds each, and was the reason for my ‘Popeye’ right arm as a teenager (can’t think of anything else J).

With the games costing SOOOO much, each title I had was treated with the utmost respect, and would be completed and replayed to within an inch of its life.  I was fortunate that I could swap with my friend in the street, but then that brought about its own issues: each trade was like a protracted G8 summit, with anything from money to bikes to other consoles included to sweeten the deal.

I had my Neo Geo for about 2 years, by which time I’d worked my way through about a dozen titles.  I can’t exactly remember why or how I got rid of the Neo Geo, but it probably had something to do with the new Sony Playstation – my mate was now showing off with his Jap PS and  ‘Ridge Racer’, all in 3D (oooooohhh).

I soon realised I was missing the old girl and dabbled briefly in the world of the Neo Geo CD. It was a pleasure to actually buy games at normal prices, although those loading times…zzzzzz. The joy pad was phenomenal (best 2D pad ever!), but the titles were drying up and the wow factor had gone, and we were soon departed again. L

Thank you Neo Geo and SNK – for giving me so many fond memories, and so many empty pockets. As a mark of respect I have your loadup jingle as my text message ringtone…nuff said.

Top 3 Games

1.       Samurai Showdown II

Best ever 2D beat em up ever – bar none!!  (and, yes, I am including SFII and all its derivatives).  For Neo Geo fans, Fatal Fury and King of Fighters may be more popular, but the Samurai Showdown series (and part II in particular) oozed cool and kudos. Here are some (of the many) reasons why it is #1:

a)      It has swords!  When you first play the game it feels so natural and right, that you can’t understand why it not in all games. Each weapon can do light/med/strong damage, and you can even disarm or destroy an opponent’s sword.

b)      Getting hit REALLY hurts.  Hits in general take off more energy than other fighting games, and are more powerful than doing special moves – games therefore feel more primeval. The winner will be the most adept fighter, not the person who can memorize the most moves, or do the fireballs the quickest.

c)       There are no hyper/ultra/air/chains/combos (delete as required).  Can’t stand them. If I mess up I will take my medicine and get hit once, not xx times, whilst my opponent is furiously bashing  ↑,↓,←,→,A,B,C,D,LT,RT (repeat ad nauseam).

     2. Alpha Mission II

I don’t get on with shoot em ups – hated R-Type, Raiden…am I bovered?, Gradius = meh.  But for some reason I really, really, really enjoyed Alpha Mission II (maybe something to do with the fact that I paid a small  fortune for it). It’s a vertical shooter will the ability to have 2 players simultaneously. Enemies are either ‘air’ or ‘ground’ and are destroyed by your laser or missile respectively.  There is a vast array of upgrade suits you can collect and add to your ship when you really need it.  The bullet count is manageable (unlike Cave titles), and the graphics are basic but nice and crisp. Level design is standard space fare – one particular level that sticks in my mind was a giant spaceship you had to pass over and then into. Perhaps I’m looking at this with my rose-tinted glasses on, but that is the point of these lists is it not?
3. Baseball Stars II

When I decide to revisit my Neo Geo past for some reason this tends to be the game that gets played most.  I’m not a huge baseball fan, but this game is so much FUN you don’t have to be.  As soon as you sample the intro of “B-b-b-b-b-b-baseball Stars Twoooooooo” you know that you are in for some arcade quick fire action (this is by no means a simulation).  Single player is enjoyable enough, but two players is where this is at (there are two levels of difficulty to even matches up). I have dabbled in lots of baseball games since this, but none have the immediacy and playability of this Neo Geo classic.

Written by Paul Whittingham

  • Cinema Dan

    Thankfully some of these Neo Geo games live on via the PSN store. I have the first Samurai Showdown currently sitting proudly on my PS3 gaming dashboard and guess what? It plays like a dream. Well worth seeking out for a fraction of what it originally cost.

    Yes those crazy carts. I recently saw an old Neo Geo cart at Pax and it was the size of a freaking cereal packet! Costing up to £100 per cart via the import market the only person I knew who actually invested in a Neo Geo back in the day only had about 3 Neo Geo games at a time.

    Such a machine would be folly in today’s market to be honest and it goes to show the value gaming provides today. £40 too expensive? Fair enough but spare a thought for us oldies whose Sega & Nintendo games also cost £40 – £45 a pop on release back in the late eighties and early nineties. Now imagine a game that cost £100 at that time. It would be like paying for a new console each time you wanted a new game! Insane!

    As for the Neo Geo X – it looks cool. However it must be noted that many Neo Geo games are available for the PSP / PS Vita right now for as little as £5.49 each. I might go and have a look…

  • Tey Kendehpis

    Wow. this is a very thorough and quality retro love letter. good write up!

  • Akatsuki Sw1tch

    Yes! My absolute favourite console of all time :)

    I’ve had many Neo-Geo systems over the years and absolutely loved every one apart from the PAL version which only ran at 50hz, A few years back i picked up a Japanese machine again so i could purchase SNK V Capcom for the bargain price of £300 (just the game not the machine) lol

    I’ve always found the SNK fighting games more indepth than Capcom’s with actual history behind
    the characters & their relationships ect, Also the Neo-Geo Arcade stick is the best i’ve ever used (Dreamcast is a close runner up) and gave very precise inputs which was good because you needed it for most of the complex supers in the various games.

    The Neo-Geo CD gave average Joe gamer a chance to experience arcade titles at home at an affordable price & seemed good until you experienced the HORRIFIC loading times & remixed soundtracks for certain games, This console will always bring back some of my fondest memories in gaming (My old man bringing me home a copy of Art of Fighting 2 from London before it was even released in UK arcades) And no doubt if i can ever find a mint condition console again would probably pick it up as i still have a few old cartridges knocking around.

  • http://twitter.com/GalfordDWeiler Jon Ander

    Never played the console but spent quite some spanish quarters back in the day. Any machine showing the NeoGeo logo was something to check.
    They had the best fighters (at that time). I remember long sessions of King Of Fighters ’97 with friends in one of the 4 arcade gallery we had in my town (all of them closed years ago :-( ). At the end they even showed some interesting shoot’em’ups (Blazing Stars, Aero Fighters saga, Strikers 1945 saga…).
    My 3 top list:
    1- King Of Fighters ’97
    2- Blazing Stars
    3- Samurai Showdown saga (my gamertag/twitter name was taken from one of the characters from this saga)

  • whittip

    Thanks for the comments. I’ve been a long time listener to the podcast, but never been an active member of the community – this retro section has really struck a chord with me though (I’ve been steadily getting back into retro scene for few months now). Time and work permitting, I will endeavour to do something similar for the next console – SNES (another personal favourite).