EuroGamer Expo 2012 Saturday impressions
Saturday at the EuroGamer Expo 2012 is but now a memory. It was nice to meet so many people from the community at the show and I am sure the stories from the drinking sessions (which I sadly missed) will be told in party chat and the podcast for many weeks to come.
Special thanks to the following people for setting up community meet ups and drinking sessions as I couldn’t do any of it this year. (Mixture of real names and Gamertags)
CinemaDan, Voodoo, Peebs and Clarky31.
Also Big thanks to everyone who attended. I think I got to say hi to most of you
Paul Clark, Greedo75, Maxreboh, ChappoGFE, BinmanNI, Dan Jones, SenseiSwitch, MonkeyBloke, Fueled_by_beer, Mistermonday, Vaultboy, No1stuntmaster, Steviecee, Rocket_Jump, Squall Leone, WoodfordNick, Lostruin and Rob.
If I have missed anybody please let me know
In my last post I said that queuing was a big issue but on Saturday the expo staff seem to have atleast sorted out the system for getting into the show by scanning peoples tickets outside and giving out wristbands so when the show opened they could just walk in.
The queues to play games at the show seemed about the same length as Thursday with the exception of the Wii U which had a queue length of excess 2 hours.
The first game I played on Saturday was Halo 4 multiplayer and it is absolutely brilliant. I bumped into community member Paul Clark whilst waiting in line and we proceeded to hang out for a majority of the show. The only downside to the expo was the lack of phone reception so it was near on impossible to contact anyone by calling, text or twitter which was very frustrating.
The Halo 4 multiplayer feels very similar to the previous Halo games which is a great thing but with some great gameplay tweaks like the ability to click the right thumb stick to sprint. The new weapons look and feel great and the graphics are quality. If you are a Halo fan then this will not disappoint.
The game I missed on Thursday but made my mission to track down on Saturday was the amaaaaaaaaaaaazing Ni No Kuni. The graphics look amazing.
The story of Ni no Kuni revolves around thirteen-year-old Oliver, a resident of Motorville, whose mother, Arie, suddenly dies after rescuing him from drowning. A doll, given to Oliver by his mother, is brought to life from his tears and reveals itself to be a male fairy named Drippy, who gives Oliver a book that allows him to use the power of magic and enter the world of “Ni no Kuni,” a reality parallel to his own. In Ni no Kuni, Drippy says Oliver may be able to find his mother, Arie. Using the newfound power of magic, Oliver and Drippy venture into Ni no Kuni.
The game is set in a huge open world with a beautiful world map where you travel to different locations on your epic quest. The fighting system reminds me slightly of Pokemon where your main character controls different animals during combat as well as using his magic book. Ni No Kuni demoed very well but as with all big RPG’s there is only so much you can take away from a demo. The full title promises a very deep and emotional story and with Studio Ghibli at the helm I think we are looking at 2013′s game of the year.
The big surprise game at this years event was Tomb Raider. It looked and played great. I wrote about it in my previous post so just enjoy this video of the playable demo at the show
Overall the Saturday was great but didn’t play much as the queues were super long but just walking around and looking at the games was great.
Here are the developer session videos from Saturday to entertain you. Enjoy!!!